| minilogue xd SDK
    v1.1-0
    | 
| Macros | |
| #define | __sdram __attribute__((section(".sdram"))) | 
| This macro can be used to declare a memory buffer in SDRAM space.  More... | |
| Enumerations | |
| enum | user_delfx_param_id_t { k_user_delfx_param_time = 0, k_user_delfx_param_depth, k_user_delfx_param_reserved0, k_user_delfx_param_shift_depth, k_num_user_delfx_param_id } | 
| User facing parameters.  More... | |
| Core API | |
| void | _hook_init (uint32_t platform, uint32_t api) | 
| Initialization callback.  More... | |
| void | _hook_process (float *xn, uint32_t frames) | 
| Processing callback.  More... | |
| void | _hook_suspend (void) | 
| Suspend callback.  More... | |
| void | _hook_resume (void) | 
| Resume callback.  More... | |
| void | _hook_param (uint8_t index, int32_t value) | 
| Parameter change callback.  More... | |
| #define | DELFX_INIT __attribute__((used)) _hook_init | 
| #define | DELFX_PROCESS __attribute__((used)) _hook_process | 
| #define | DELFX_SUSPEND __attribute__((used)) _hook_suspend | 
| #define | DELFX_RESUME __attribute__((used)) _hook_resume | 
| #define | DELFX_PARAM __attribute__((used)) _hook_param | 
| #define __sdram __attribute__((section(".sdram"))) | 
This macro can be used to declare a memory buffer in SDRAM space.
E.g.: float g_my_buffer[1024] __sdram;
Definition at line 62 of file userdelfx.h.
User facing parameters.
| Enumerator | |
|---|---|
| k_user_delfx_param_time | Time parameter. | 
| k_user_delfx_param_depth | Depth parameter. | 
| k_user_delfx_param_shift_depth | Alternative depth parameter, usually accessible via shift function. | 
Definition at line 67 of file userdelfx.h.
| void _hook_init | ( | uint32_t | platform, | 
| uint32_t | api | ||
| ) | 
| void _hook_param | ( | uint8_t | index, | 
| int32_t | value | ||
| ) | 
Parameter change callback.
Must be implemented by your custom effect.
| index | Parameter ID. See user_delfx_param_id_t. | 
| index | Parameter value. | 
| void _hook_process | ( | float * | xn, | 
| uint32_t | frames | ||
| ) | 
Processing callback.
Must be implemented by your custom effect.
Delay effects must write back their result to the input buffer and are responsible for wet/dry mix balance. Typically wet/dry balance should be controllable via the shift-depth parameter.
| xn | Input/output sample buffer. | 
| frames | Size of buffer in frames. (2 samples per frames) | 
| void _hook_resume | ( | void | ) | 
Resume callback.
Must be implemented by your custom effect.
Called before calls to processing callback resume after being suspended.
| void _hook_suspend | ( | void | ) | 
Suspend callback.
Must be implemented by your custom effect.
Called before effect gets suspended. While suspended the processing callback will not be called.
 1.8.16
 1.8.16